On our server, all characters are equal and represent equal gameplay for everyone
PVP and PVE DPS(DPS) and Attack Speed(strike speed) for all classes is equal, each class has its own peculiarity, its pros and cons
We guarantee equality with all pluses and minuses, the characters are equal among themselves, and the pvp is incredibly balanced!
As a result of tests, we have achieved equality in both pve and pvp.
We have redone, repaired and equalized all the skills of the characters, and their DPS is the same, if the skill hits slowly, then damage is added to it and vice versa to create the same DPS (DPS)
We guarantee the work and equality of 3-5 basic skills for each class
It is worth considering that some characters at different levels of development manifest themselves in different ways, in order to manifest the maximum strength of the character, you need to pump the master level!
This guide only applies to our server!
Blade Knight(tank, damage)
Warriors(BK) have high survivability, have an innate bonus to HP, SD (20%)
Monsters deal 20% less damage to a Warrior (BK) than to other characters
Has a buff on HP, during the buff he aggro all the monsters around him (can be used as a tank), also during the buff he gets invulnerability for 1.5 seconds to successfully withstand the wave of blows of the entire crowd of monsters during the attack
Also, if you download the buff in ML, the HP bonus will increase greatly, and the buff will also give a large amount of SD
In terms of protection, Warriors (BK) are the same as the rest
Warrior (BK) has stable good damage and high attack speed
Warrior (BK) has a strong combo
Thanks to fat and buffs, Warrior (BK) compensates for his weaknesses and enhances his best qualities
Difficult to level
cons - close combat, requires high game skill
pros - survivability, both in pvp and pve, combos, high attack speed
Warrior (BK) damage increases from strength(str), and buffs from energy(ene)
Blade Knight(tank, damage)
Warriors(BK) have high survivability, have an innate bonus to HP, SD (20%)
Monsters deal 20% less damage to a Warrior (BK) than to other characters
Has a buff on HP, during the buff he aggro all the monsters around him (can be used as a tank), also during the buff he gets invulnerability for 1.5 seconds to successfully withstand the wave of blows of the entire crowd of monsters during the attack
Also, if you download the buff in ML, the HP bonus will increase greatly, and the buff will also give a large amount of SD
In terms of protection, Warriors (BK) are the same as the rest
Warrior (BK) has stable good damage and high attack speed
Warrior (BK) has a strong combo
Thanks to fat and buffs, Warrior (BK) compensates for his weaknesses and enhances his best qualities
Difficult to level
cons - close combat, requires high game skill
pros - survivability, both in pvp and pve, combos, high attack speed
Warrior (BK) damage increases from strength(str), and buffs from energy(ene)
Lord Emperor(tank,damager)
Lord(DL) have inherent penalties to HP and SD(15%)
Lord(DL) has one buff that increases the chance of crit and ex damage, also increases the limit of crit and ex, when pumping in ml, you can significantly strengthen it
Lord(DL) able to equip horse and crow
Losing increases attack range by 2 cells, grants 30% damage absorption and increases defense
The crow is able to deal good damage (being the main one, if you swing through the team, or the auxiliary one, if you swing through the force), the crow can be significantly strengthened in ML
Also, Lord(DL) plays using a shield, which increases survivability well (5-10% absorb)
According to the protection parameter, Lord(DL) has a penalty of 10%
The Lord(DL) buff may seem useless at first glance, but it has a rather strong effect on dps, thanks to the crit rate, even + 3% chance, with a high attack speed, is very much felt
Lord(DL) has a combo(available after 3 pros and with a swung ML)
Lord(DL) has stable good damage and high attackAIDS
Easy to level, has massive skills
cons - not too high damage, few buffs, requires to be in melee
pros - high survivability, a lot of absorbs, pets,
Lord(DL) damage increases from strength(str), and buffs from energy(ene)
Crow's damage is increased by commands(com)
Soul Master(damager)
Mage (SM) have inherent penalties to HP, SD(25%)
Mage (SM) have 2 very useful buffs that increase damage and survivability
Soul Barrier - gives 20% absorption for full energy, also when pumping the buff in the ML, you can overclock it to 35%
Expansion of wizardy - gives an increase in damage of 25% for full energy, also when pumping the buff in the ML, you can overclock up to 35% (works from 3 pros) (works only for yourself)
Thanks to the fact that most of the Mage (SM) wears a shield, the damage to it becomes even less (absorption for shields is 5-10%)
Mage (SM) has a combo (available after 3 pros and with a swung ML)
Mage (SM) has stable high damage and good attack speed
Thanks to buffs, the Magician (SM) compensates for his weaknesses and enhances his best qualities
Has a large number of skills for all occasions
In terms of protection, Mage(SM) is the same as the rest
Easy to level
cons - dependence on stats, lower survivability, and damage in the first half of the game
Mage's (SM) damage increases from energy(ene) and buffs from energy/agility(ene/agi)
High Elf(support, damage)
Elf (ELF) have innate penalties to HP and SD(20%)
Elf (ELF) have 3 very useful buffs that increase damage and survivability
Greather damage - decently increases damage (in % of the base), also when pumping the buff in the ML, you can disperse it more, and it will also give a chance of critical damage
Greather defense - decently increases defense (in % of the base), also when pumping a buff in the ML, you can overclock it more, and it will give a bonus SD in addition
Infinity Arrow - gives a bonus SD (works only for yourself), also when pumping a buff in the ML, you can overclock it more, and it will give an additional bonus SD in addition
Elf (ELF) has a combo (available after 3 pros and with a swung ML)
In terms of defense, Elf (ELF) is slightly lower than other characters (15%)
Elf (ELF) has stable high damage and medium attack speed
Thanks to buffs, Elf (ELF) compensates for his weaknesses and enhances his best qualities
Has a skill that can greatly heal HP, gets stronger when leveled up, and is able to heal everyone in the party at the same time
Has a skill that can heavily heal SD when leveledke in ml gets stronger, and is able to heal everyone in the party at the same time (very effective in teamfights or sieges)
Able to summon and enhance strong summons (can be upgraded in ml and talents)
Very difficult to level
cons - reduced survivability in the first half of the game, requires close combat for the effectiveness of the main skills
pluses - buffs, heals, high damage, stats (the main stat is agility, and agility is damage, attack speed, def)
Elf damage increases from agility and energy buffs
First Master(damager)
Рф(rf) as a monk, martial artist, has x2-x4 poke per 1 attack
РФ(rf) have 3 very useful buffs that increase decently HP, give a DEF and Reflect bonus, give a chance to ignore enemy defenses
Increase Block - gives Reflect and Def, also when pumping a buff in ML, you can disperse it decently
Ignore Defense - gives a chance to ignore the enemy's defense when hitting
Increase Healh - gives a decent amount of HP. Also, if you download the buff in ML, the HP bonus will increase greatly, and the buff will also give a large amount of SD( HP works for the whole party, SD only for rf)
Thanks to buffs, Rf(rf) compensates for its weaknesses and enhances its best qualities
The Rf(rf) protection parameter is the same as the rest
Рф(rf) has a combo(available after 3 pros and with a swung ML)
Рф(rf) has stable high damage and average attack speed, thanks to multi-attack, he is a very formidable opponent
Has mobile skills from cannons that can deal a lot of damage and catch up with the enemy
Easy to upgrade, has massive skills
cons - not too high attack speed, limited master tree, no gloves (gloves) (has fewer sockets and other options due to the lack of gloves)
pluses - multiattack, buffs, survivability, high damage
Rf(rf) damage increases from strength(str) and buffs from energy(ene)
Duel Master(damager)
MG is a unique character, he can be a warrior or a magician (one or the other) (it's easy to change a magician to a warrior, and vice versa)
MG have high survivability, have an innate bonus to HP,SD(10%)
Has a buff on HP (similar to BC), also, during the buff, he gets invulnerability for 1 second, the buff additionally gives a good bonus to damage (damage bonus works only for himself)
In terms of protection, MG is the same as the rest
MG has stable high damage and high attack speed
MG has a combo (available after 3 pros and with a swung ML)
Thanks to fat and buffs, MG compensates for his weaknesses and enhances his best qualities
Easy to upgrade, has massive skills
cons - lack of a helmet (has fewer sockets and other options due to the lack of a helmet), lack of buff gain in ml
pros - good damage, survivability, several playstyles (2v1)
Warrior(MG) damage grows from strength(str) and buffs from energy(ene)
Mage damage (MG) increases from energy(ene) and buffs from energy(ene)
Buff damage bonus grows by half strength(str), half energy(ene)