TDM: event and shops

Последнее обновление: 2025-03-27 22:59:59
TDM: Events and Shops

Our server has short PvP battles called TDM. These short battles are a great opportunity for players who want to test their skills and strength in PvP fights. Participation in them not only brings pleasure from competition, but also allows you to better understand the game mechanics and tactics of battle. In addition, for participating in these battles you can get valuable rewards, which makes them even more attractive for players who strive to constantly improve their character and develop their game skills!

When participating in TDM events, players are automatically divided by the system into 2 teams. Only the coordinated work of each player in the team will allow you to achieve success. It is important to remember that the strength of the team lies not only in the individual skills of each participant, but also in the ability to work together and support each other in battle. Only by joining forces and acting as one, a team can win.

There are several subtypes of TDM events on the server. The mode and format of each battle remains random and is not tied to a specific time, but participation in each of them will bring a guaranteed reward even for the losing side.

Be prepared for a battle on the Classic map, direct clashes on Wall on Wall, chaos in the Football mode, a tactical battle for the center on King of the Hill and battles on the Illusion Temple map. Play, fight and show your skills in each mode to become a true king of the arena!

 

How to get there?
  5 minutes before the start for players a direct invitation to TDM will be sent, where the current mode and format will be indicated
 In addition, information about the start is duplicated in the center of the screen in the classic form
     
  If the invitation window was closed, you can find the TDM Arena NPC in Devias (194 33)
     
After the start, in the upper left part of the screen, near the menu, the current team score will be written
The player's score, the number of kills and deaths, the quest for the current battle and its progress, as well as the time remaining until the end of the event are displayed in the lower left part of the screen
     
At the end of the battle, a table of the best fighters of both teams will be displayed on the screen, as well as a personal list of awards for participating in TDM
All active participants receive an award, winners receive an increased prize
Also, all players will receive TDM Points for participation

 

TDM Formats

TDM Standart is a battle of players, where all possible bonuses of pumping and equipment of characters are taken into account.

  • The use of all cans is available.
  • The distribution of players into teams is not random. The system automatically divides players according to the level of pumping.

TDM FUN - implies a clash of players with equal characteristics of damage, defense, health and SD, all options, etc. In short - everyone is equalized in terms of pumping, regardless of any factors except the character class, each class retains most of its individual mechanics

  • Disabled:
    all types of potions, except antidotes
    all types of buffs and scrolls, including healing skills
    all types of all kinds of bonuses, including ML, your equipment, the number of stats, resets, etc.
  • Melee characters have an increased amount of SD (200k), unlike ranged characters (150k)
  • To equalize the chances, there is a comeback system: the entire losing side in points gets a decent bonus to damage
  • Killing a player completely restores SD and health, and also provides temporary invulnerability.
  • The distribution of players into teams is not random. The system automatically divides players according to the total number of kills made within all TDM events

 

TDM modes
In each mode, the main goal is to score as many points as possible, but the conditions for obtaining them may vary depending on the specific mode. Each of them offers a unique gaming experience. Players will have to show all their skills and tactical thinking to earn as many points as possible and succeed in the fight with opponents.

1. Classic (in FUN and Standard formats) is a standard TDM map with 2 sides for passage. 

  • The scoring directly depends on the number of kills and deaths of each team. 1 kill - 1 point.

2. Wall on Wall (in FUN and Standard formats) is a wall-to-wall battle mode. 

  • In this mode, players will have only one passage and a direct clash with the enemy face to face!
  • The scoring directly depends on the number of kills and deaths of each team. 1 kill - 1 point.

3. Football (in FUN format) - football mode, but without rules! You will face your opponent in a brutal battle, but with a goal and a ball.

  • Damage to players is reduced.
  • Each kill will bring you 1 point, and each goal scored against the opponent will bring 150 points!

4. King of Hill (in FUN format) - the map of the mode is similar in appearance to Wall on Wall, but with a difference in the form of a center.

  • Capture of the center brings you points, while at least one opposing player is present in this zone, points are not awarded.
  • Kills will NOT bring you points.

5. Illusion Temple TDM (in FUN format) - battles take place on the Illusion Temple map.

  • Illusion Temple rules are missing, but portals remain.
  • Damage to players has been increased.
  • Each kill will earn you 1 point.

In each mode, you will have a personal quest that will allow you to get some more TDM Points for completing it.
It is displayed in the lower right part of the screen and comes in 2 types:

  1. Kill 10 players.
  2. Make 3 kills in a row (without deaths).

 

Features
  Some maps contain seals, allowing you to get a temporary bonus to movement speed
In TDM FUN format, some seals can fully restore the player's SD and HP
Seals have a common recharge time
     
Dangerous traps can lie in wait for players, they are deadly, but are not present on all maps
     
   

In TDM FUN format, you will have access to 3 additional skills that you will receive for a series of kills
Using the ability resets the counter of consecutive kills
The Heal ability has a common cooldown with the seal, which restores health and SD

Heal (hotkey NUM4) - fully restores HP and SD
Requires 3 kills in a row
Cooldown 30 seconds

Stone (hotkey NUM5) - turns the user into stone form for 3 seconds
During this time, it is impossible to attack and take damage
Requires 5 kills in a row
Cooldown 40 seconds

Fate (hotkey NUM6) - burns half of the HP and SD of the selected targets
Requires 7 kills in a row
Cooldown 50 seconds

   
 
   

 

TDM and RUUD store
By earning TDM Points, players can spend them in special shops, which may feature exclusive items that can only be obtained with TDM Points
  TDM Shop
Lorencia (131 137)
Noria (182 115)
Devias (186 43)
     
  RUUD Shop
Devias (217 13)