Class overview

Последнее обновление: 2025-03-27 09:35:11
Class Description

Our continent features all 7 classic character classes. Most mechanics have been reworked, some skills have not just been changed, but rewritten from scratch, which allows the administration to work out the balance in great detail and monitor changes in real time.

The equality of all classes, both in PvE and PvP, is achieved through extensive work on the fundamental factors, which have been studied and reworked from the very beginning. The differences between classes come down to their unique features, their advantages and disadvantages. Careful balancing, including the reworking and equalization of all skills (with damage adjustments to equalize DPS), ensures a balanced gameplay. Each class has 3 to 5 main skills, the effectiveness of which is revealed at different stages of development.

 

Please note: this information is relevant only for our server.
Information

 

On our server, there is no traditional division into supports and damage dealers. All classes are unique and have powerful skills. Attack speed has been rethought, delays have been eliminated, and the skills themselves have been significantly reworked.

Each class has a powerful combo that increases damage (the combo is unlocked after receiving the 3rd profession and pumping skills to Master Level, the only exception is BK, whose combo is unlocked in the classic way, by completing the Marlon quest).

With extensive customization options, each player can create a unique character and become the best in their class, changing and rethinking the game metagame. The huge variety of builds makes it impossible to determine the "best" class - perhaps you will discover new strategies and turn existing ideas about balance upside down!

 

Dark Knight/Blade Knight/Blade Master

A melee class with high survivability. It has a 20% bonus to health (HP) and damage resistance (SD), and takes 20% less damage from monsters. Its buff attracts all surrounding monsters (tank function) and makes it invulnerable for 1.5 seconds. Strengthening the buff in ML significantly increases HP and SD.

BK has stable damage, high attack speed, and a powerful combo. High survivability and effective buffs compensate for its dependence on melee, but there is a need for the ability to deeply assess the situation in battle and have competent positioning. BK damage grows from strength (STR), and the effectiveness of buffs - from energy (ENE).

 

Dark Wizard/Soul Master/Grand Master

A ranged fighter with low base health (HP -25%) and damage resistance (SD -25%). However, two powerful buffs compensate for these shortcomings: Soul Barrier (damage absorption up to 35% with ML) and Expansion of Wizardy (damage increase up to 35% in ML). Using a shield additionally reduces damage taken (5-10% absorption).

SM has consistently high damage, good attack speed and a large number of diverse skills. Despite low survivability and dependence on characteristics in the early stages of the game, buffs greatly enhance SM, making it a strong character. Damage increases from energy (ENE), and buffs - from energy and agility (ENE/AGI)

 

Fiery Elf/Muse Elf/High Elf

Elves start with reduced health (HP -20%) and damage resistance (SD -20%), but have three powerful buffs: Greater Damage (damage + critical chance, enhanced in ML), Greater Defense (defense + SD, enhanced in ML), and Infinity Arrow (additional SD, enhanced in ML).

Characters of this class have quite high damage. Defense is 15% lower than that of other classes. At the same time, Elves compensate for low survivability by group healing of HP and SD (enhanced in ML), as well as summoning and enhancing powerful summons (enhanced in ML and talents). Leveling is difficult, but elves are irreplaceable in the most important battles, because with powerful team buffs, they manage to inflict a cascade of damage on the enemy. Key characteristic - agility (AGI), which affects damage and defense; buffs depend on energy (ENE).

 

 Magic Gladiator/Duel Master

A unique hybrid class that can easily switch between the BK and SM roles. MG has high survivability (10% bonus to HP and SD), a powerful buff that increases HP and damage (provides invulnerability for 1 second, the damage bonus only works on MG himself).

MG is distinguished by consistently high damage. Pumping is relatively simple, there are mass skills. Despite the lack of a helmet (fewer slots and options), MG compensates for this disadvantage with high survivability and powerful buffs. Damage in warrior mode grows from strength (STR), and in mage mode - from energy (ENE); the damage bonus from the buff depends equally on STR and ENE. The buff is not amplified in ML.

 

Dark Lord/Lord Emperor

A class with reduced base HP and SD (-15%). Its key buff increases the chance and damage of critical hits, as well as their limit (significantly increased in ML). DL can use a horse (increased attack range, 30% damage absorption, increased defense) and a crow (additional damage, increased in ML, can be the main source of damage when pumped through commands (COM) or an auxiliary one when pumped through strength (STR)). Using a shield additionally increases survivability (5-10% absorption). Despite the 10% penalty to defense, the critical damage buff significantly increases DPS, as some compensation.

DL is distinguished by stable damage, as well as mass skills and easy pumping. The disadvantages are low base damage, a small number of buffs and the need to attack in close combat. DL's damage grows with strength (STR), buffs are from energy (ENE), and the crow's damage is from the command (COM).

 

Summoner/Bloody Summoner/Dimension Master

Characters of this class have low base HP and SD (-25%), compensated by two powerful buffs: Berserk (increased damage and SD, enhanced in ML) and Reflect (up to 35% damage reflection, enhanced in ML). SUM also has two debuffs that reduce mob/boss damage to players (up to 40%, works in PvP during special events, sieges and duels, has a chance to trigger) and increase damage to them.

SUM's arsenal includes a slowdown (stun), which works until the first hit or the expiration of time (does not work on bosses), consistently high damage and mass vampirism skills (Drain Life, HP and SD restoration). SUM can also use book skills with updated mechanics. Leveling up the class is simple. The disadvantages are low survivability and strong dependence from buffs. SUM damage and buffs depend on energy (ENE).

 

Rage Fighter/Fist Master

A martial artist who deals 2-4 hits per attack. RF has three powerful buffs: Increase Block (defense + damage reflection, increased in ML), Ignor Defense (chance to ignore enemy defense) and Increase Health (significant increase in HP and SD for RF himself, HP for the whole party, increased in ML). These buffs compensate for RF's shortcomings and strengthen his strengths. 

RF has stable  damage, mobile skills with high damage and mass abilities. Disadvantages are low attack speed, limited talent tree and lack of gloves (fewer slots and options). RF's damage grows from strength (STR), and buffs - from energy (ENE).